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The Ranger has gained a pet, and lodging, home, and combat have become fairer

The Ranger has gained a pet, and lodging, home, and combat have become fairer

The Ranger no longer fights alone. Every Ranger receives a beast companion, starting with a hound. The pet has its own health, bites the enemy on its own, and takes melee hits first while its master shoots from afar. An enemy with a sword only closes in at first, and reaches the Ranger himself only once the pet falls. Spells fly past the beast straight into the hero. A fallen pet rises after lodging at the tavern or resting at home. Next will come tracking and taming of wild beasts outside villages, wolves, bats, and snakes with their own traits, rare pets, and a menagerie. We also fixed what players wrote about. Lodging at the tavern via the map once again charges a fee and restores moves, while resting at home once a day opens the road for free. A master hired at home trades with the owner at his house. In combat, the hero always strikes with the weapon he holds in his hands. Skills are now unique to each class, and the subscription auto-renew toggle shows its true state. Thanks to Edgar Shraus for the detailed breakdown.

create a Ranger or open the «Character Sheet» if you already have one. It states who your pet is, and in combat its health is visible under the enemy's bar.

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