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Black Tide: siege towers, a traitor lord and new waves of the horde

The war with Gharrak's horde enters its hottest week. The orcs are building siege towers at the walls of the besieged city — one a day, three in all. Burn a tower before it is rolled to the walls, or the city falls again. Every burned tower pays 2000 ◎ and 40 merit. Freshly forged blades of our island's iron are found on dead orcs — one of the lords is selling iron to the horde, and while his carts roll, the horde pushes harder. The king's inquisitor has named three places where traces were seen. Every clue is worth 20 merit, and whoever finds the last one will name the traitor and receive 5000 ◎ and 100 merit from the king. And the horde no longer waits to be invited: as soon as the heroes clear the front, a new wave lands from the sea and marches down the roads again.
open "⚔ War" — it shows the tower, the clue places and the "➜ Go" button.