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Night falls on the island — fog of war and quests that exist only by day or only by night

Night falls on the island — fog of war and quests that exist only by day or only by night

Time on the Twilight Reach map follows Moscow time. At dawn the map grows warmer, by day it is light, at sunset it turns red, and from 21:00 to 5:00 night covers the island. Around the hero you can see clearly, but farther out everything drowns in mist. On horseback you can see farther. Quests also depend on the hour. At night by the fire they whisper about wandering lights over remote places. They burn only after sunset, and their master comes out only in darkness; by day it is empty there. Whoever makes it to the end will receive the Lantern of the Wandering Fire. By day in the square a merchant is looking for someone to deliver his goods to another city. Trading there is open only in daylight, and by night the stalls close. The reward for the caravan is the Merchant's Seal. The host also knows the time, so night in the game is not only visible on the map but also felt.

go into the game at night, talk by the fire, and you'll be invited to follow the wandering lights. By day, look for the merchant in the square.

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